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Gloomhaven Grand Festival

Created by Cephalofair

We invite you to join the celebration and check out the latest in the city of Gloomhaven. From Gloomhaven: Buttons & Bugs, Gloomhaven: The Role Playing Game, Miniatures of Gloomhaven, Gloomhaven: Second Edition and more, there is something for everyone.

Latest Updates from Our Project:

November update: mercenary pack fulfillment, new RPG content, and 10 years of Gloomhaven
11 months ago – Tue, Nov 04, 2025 at 03:19:24 PM

Good day! It’s your first monthly update! We’ve got a lot of progress to share with you on the RPG, but I did want to spend some time addressing some feedback from the last update.

Mercenary pack pre-order

I am happy to report here that all mercenary pack shipments have arrived or will arrive soon at all fulfillment centers, and we are ready to provide more concrete information on fulfillment.

Before doing that, I would like to first acknowledge our lack of communication on fulfilling this pre-order and apologize for that. This was not a part of this Backerkit campaign, which is why you weren’t seeing updates about it here, but you also weren’t seeing updates about it elsewhere, so it is perfectly understandable to look for updates here and be frustrated by a general lack of information, especially when we had advertised the packs through these updates.

Our policy moving forward, with both this and future pre-orders, is to provide more prompt updates by email when timing on delivery changes. We will be sending out an email update on the mercenary packs to all pre-orders shortly, but we wanted to provide a fulfillment update here for you as well:
  • AU/NZ: All orders have been added to their queue and are expected to start shipping out before the end of week.
  • CA: Shipping will start next week on Monday, with all orders shipping out by the end of next week.
  • EU/UK/RoW: The container has arrived in the EU, with expected delivery to the fulfillment center on Nov. 7. Barring any container delivery issues, we expect orders to start shipping next week.
  • US: Shipping will start on Thursday, and the majority of orders are expected to be shipped by early next week.
We’ve also added this information to the mercenary packs product page and will keep it updated there as fulfillment continues.

Delivery timelines

Another thing I wanted to address was the sentiment of wanting a specific timeline on delivery—wanting to know when you will actually receive the projects that are still outstanding. This is completely understandable, and if we had enough information on all the variables in the process to give you a timeline that was 100% accurate and was guaranteed not to change, I would love nothing more than to give that to you.

Unfortunately, there are just too many variables. At this time, it isn't possible for us to confidently share a timeline without a very real risk of creating further disappointment. Our policy moving forward is simply to provide you with as much information as we can on where we are in the project and what still needs to be done, so that you can see progress is being made. Only once we have entered production and we have solid timelines from our manufacturers, freight companies, and fulfillment partners will we be able to give you an estimate on delivery dates that we can be confident in.

Support tickets

And the final issue to address is support tickets. I know this has been a pain point for a lot of people, and I am sorry. Between fulfillment of Gloomhaven and other issues like the mercenary pack delays, we were hit by a high volume of requests that we did not handle as well as we could have.

We are happy to announce that our support team has put in the effort to resolve the full backlog of tickets and get us to a place of less than 24 hour turn-around time, but I also wanted to share how we are improving things for the future:
  • We’ve set up additional reporting on support tickets that give us a better view of how things are going so we can react more quickly when it comes to things like bringing on additional temp help during peak times.
  • We're working with our international partners to get direct access to fulfillment data so we don’t have to contact multiple different support channels for each ticket.
  • We're also looking into additional methods of ticket filtering for more efficient resolutions.
If you have a new issue or an outstanding one that you don’t feel has been resolved, please reach out to [email protected] so we can take care of it for you.

Minis



We continue to make progress with the miniatures project, though there is nothing new to report this month. We expect to see more substantial progress in the coming months and will have more to report in a future update.


RPG

We’ve got a couple of cool things to share with you on the RPG, so let’s talk about progress on our major outstanding efforts. I also just want to once again note that this is the top priority for everyone on the team who is working on it, and we are doing our best to get this all together quickly, while also maintaining a high-quality presentation.
  • Ability cards: Layout and editing of all ability cards (which are included in the deluxe set) has been completed, and the first thing we wanted to share with you here is the spread of cards from everyone’s favorite rock thrower, the Cragheart!





  • Art Layout: Arch here! I wanted to help demystify the “art layout” process for the RPG book. This is a process that I direct and coordinate with the help of Layne as well as our illustration collaborators. The focus is to make the book’s content look excellent while adjusting for printing requirements and overall usability. Some of this work carries through the whole book, like the filigree borders of the spreads. Other things need to be considered on a case-by-case basis. Different information sometimes can warrant a different kind of presentation for both aesthetics and usability. It’s so much more than just “making things look pretty” (though making things look pretty is an endeavor near and dear to my own heart). The process also involves a lot of technical knowledge and problem solving.












Arch out!

  • Adventure chapter: I’m adding a new element to this list that I think is substantial enough to discuss here. The adventure included in the book has 25 scenes and 21 potential combats. While the rest of the book is largely art, text blocks, and tables, the adventure is more akin to the scenario book from the board game, with all the maps and extra information required. All the text and information is in its final draft, and layout is underway, but the layout process will be its own dedicated effort.

Community spotlight

As part of these new updates, we'd also like to spend some time each month to highlight some of the great videos, podcasts, and other art that has come out of it. This month, I want to give a shout-out to Youtuber Mahgatis, who is putting out a series of excellent, informative videos deep-diving each class in Gloomhaven. So far, he’s put together videos on the starting six, plus three locked classes. Here’s his video on the Cragheart:




10 years of Gloomhaven

A little over ten years ago, I put up an ambitious project on Kickstarter called Gloomhaven, and it drastically altered the course of my life in the best way possible. It was because of those initial backers, and the entire community that grew around them, that I was able to live my dream job designing games and build a company that now employs six other people who are all amazing and talented, as well as provides opportunities to countless other contractors.

These games—this world—would not exist without you, and for that, I can never thank you enough. Thank you for making the world of Gloomhaven what it is today and allowing us to continue to make cool things in it 10 years after we first started. I know we’ve stumbled a bit lately, but we are committed to improving our shortcomings and delivering fantastic products in an effort to truly show our appreciation of your support.

                             

So that's going to do it for this update. I know there was some understandable resistance to moving to a monthly schedule, but I hope the content of this update speaks for itself, and it is a little more clear why we thought the shift would be a net positive. I hope you found it informative, and I’ll catch you next month with more!


Changing updates to once a month
12 months ago – Tue, Oct 07, 2025 at 03:07:39 PM

Good day! It's a bit of a slow news day today, as we're still waiting on the latest shipment of miniature samples to look over, and we're in the middle of a lot of progress on the RPG. I know there was feedback in a previous update to keep the updates coming every two weeks, but I think more than anything, the feedback was about wanting more information. While it may seem counter-intuitive, we think that providing less frequent updates will result in more information, or at least more densely relevant information. While there is a lot of work happening across all of our projects, updates every two weeks make for some fairly dry reading material. If we move to a monthly schedule, we will be able to provide the more meaningful updates you’d like to see. There will be more to talk about, and there will be fewer updates like this.

So that's what we're going to do. Updates will now drop on the first Tuesday of every month. Next month, we should have a lot of progress to report on the RPG and miniatures as well. So with that said, let's talk about the RPG updates for this week.

RPG

A project with the scope of the RPG means that we have a lot of efforts moving forward simultaneously. Here are some progress updates on the major efforts outlined in the last update:
  • Mechanical text review: This is now complete, and all the changes made to the text are being incorporated into the layout.
  • Table updates and layout changes: We are continuing to work through all of these. All of the tables in the class and ancestry chapters have been completed, which leaves us with the bestiary to finish.
  • Indexing: This will commence once the text flow from page to page is locked in.
  • Ability cards: Layout for these is well underway, and we look forward to sharing some examples in our next update. 
  • Art layout: Steady progress continues to be made here integrating the many artistic elements of the book and working these elements into other components across this project for a polished and unified look. While the book is the central piece to this project, it’s important that we work these aesthetics into other materials like the GM screen and deluxe decks. 

                                       

Wave 3 Fulfillment/Support reminder: If you have not received your Gloomhaven items or had any issues with your order please contact [email protected]. If you’ve already sent an email, we appreciate your patience, and we’ll respond as soon as we can!

So that's everything we have for you now. As mentioned above, we will now be moving to a monthly update schedule, so I'll catch you in 4 weeks, on the first Tuesday of November, for a more substantial update on both the RPG and minis.


You've unlocked a new item!
about 1 year ago – Tue, Sep 23, 2025 at 01:08:12 PM

Good day! A long time ago, it was fated that we would make a new edition of Gloomhaven, taking a well-loved game, and making it better in every possible way. It was a difficult journey, full of hardship, but with fulfillment complete, the verses written about this voyage are finally complete, and they can now be passed along to you.



This is an item already in your copy of Gloomhaven that we wanted to reward you with for completing this journey with us. Thank you!

With that said, we’ve still got two more waves to complete, so let’s move on to updates on the other projects.

RPG

I wanted to take some time this week to give you a better idea of where we’re at with the RPG project. Earlier this year, when the initial book layout was coming together, we took a look at what we had and made the internal decision that the book could be a lot better. We were rushing to finish, and the result just wasn’t up to our standards.

We wanted to spend some time making things more visually interesting and cleaning up a lot of language and rules for clarity and space. It was also a huge priority for us to enable players to experience the RPG using just the book by reducing the overhead of playing without cards. This was accomplished by cutting back some ability card complexity and mapping the modifier deck to playing cards, which we’ve discussed in previous updates.

All of these things take time and effort, of course, and we have been making steady progress in the intervening time towards completing all these goals. Completing this RPG project is our main priority, and we are getting close to finishing the files needed to start pre-production.

The main efforts we are finishing up are:
  • Mechanical text review. We brought a rulebook expert in to make sure all the rules of the game are consistent and easy to understand. He has a few more sections to finish up.
  • Table updates and layout changes. As we've made improvements to the RPG and content has changed, tables throughout the book have needed updates both visual and structural. We are still currently working through these.
  • Indexing. We’ll start this as soon as all other book text is finalized.
  • Ability cards. With updating skills and system tweaks, the ability cards similarly need to be updated to match.
  • Art layout. In addition to the technical / gameplay-oriented layout, we’re working on integrating artistic elements into the RPG components in a visually exciting way. We’ve shown a lot in the spreads provided in previous updates.
  • Other materials. The GM screen, deluxe set box, and other packaging are the last step in all this, as they are dependent on the rest of the project being done.

In the coming weeks, we’ll keep you updated as we work through these efforts. Eventually we’ll move into pre-production, where there will be further efforts like packaging prototypes and pre-production samples, and we’ll get more into those then.

Miniatures


Normal progress continues on the miniature front. The factory has sent 37 miniatures across digital mods, red wax samples, and PU samples since last update, which have all been reviewed by us. Here are a few more images of some sculpts!



                                     

One other thing to mention is that I acknowledge support wait times have been longer than normal, which is obviously not ideal. We have been implementing further processes to speed things up, and the wait times are decreasing. I want to apologize for the delays, and thank you for your patience as we work through this.

That’s all we've got for this update. Catch you next time!

Wave 3 fulfillment wrapping up
about 1 year ago – Tue, Sep 09, 2025 at 12:57:12 PM

Good day! Thanks for all your feedback in the last update. We’ll continue to publish updates every two weeks as we work to complete the last legs of this project. It is also clear that you all are looking for more information on when the last legs - the RPG and miniatures project - will be completed, and I want to acknowledge that that, too, is heard and understood. Tariffs put a lot of timelines into flux, but we are working on solidifying more of that information for you for future updates.

For today’s update, I’m going to keep it relatively short. We’ve got continued progress on the miniatures and RPG, along with the usual fulfillment info on wave 3, so let’s start with that.

Wave 3 Fulfillment

Note on fulfillment support: We are working to get through our support tickets and appreciate your patience! If you have already sent an email please do not send additional tickets. This will bump your ticket in the queue causing further delays.

LaserOx(All regions): All organizers have shipped! If you have any issues with your shipment or the LaserOx product specifically please contact [email protected].

Asia: Saudi Arabia and United Arab Emirates orders have departed VFI, all current shipments proceeding as normal. Please be aware that it can take a couple weeks from Hub arrival for individual orders to arrive. You can always get the most up to date information at VFI’s hub page under the “Gloomhaven” section.
  • China: Delivered to hub on July 27th
  • Japan: Estimated Hub Arrival: 2025-08-10
  • Indonesia: Estimated Hub Arrival: 2025-08-30
  • Malaysia: Estimated Hub Arrival: 2025-08-15
  • Philippines: Estimated Hub Arrival: 2025-08-20
  • Saudi Arabia and United Arab Emirates: Estimated Hub Arrival: 2025-10-15
  • Singapore: Estimated Hub Arrival: 2025-08-08
  • South Korea: Estimated Hub Arrival: 2025-08-08
  • Taiwan: Estimated Hub Arrival: 2025-07-31
  • Thailand: Estimated Hub Arrival: 2025-09-14
  • India and Israel: In Consolidation to be shipped out.
(Timeline varies by region and how many other products VFI is shipping to the region as they have to wait until a container has been filled.)

EU/RoW: Fulfillment complete! EU webstore preorders through July have shipped with the remainder being processed through the week. 

US: Fulfillment complete! US webstore preorders through August have also shipped with the remainder being processed this week.

Note that any backers who have not paid the tariff fee have not had their order uploaded, if you still have a remaining balance please contact [email protected].

Canada: Fulfillment complete! All remaining orders containing FoldedSpace items have shipped. 

UK: Fulfillment complete! 

AU/NZ: Fulfillment complete! Please note that some items may still be in transit, however if you have not received any type of tracking information at this time please contact [email protected].

As we wrap up all Backerkit orders for wave 3, outside of some stragglers in Asia, we'll be retiring this section until wave 4 starts to ship.

Miniatures



We have a handful of models that saw final approval this last week. While we're approaching the "end game" of models for review, we are currently in the midst of  making final modifications for molding purposes on some of our most complicated sculpts. This is a very time- and detail-oriented phase that has us touching/reviewing/opining on a significantly larger number of models than we get to publicly share progress on with you (for example, some miniatures go back 3-4 times between us and the factory when we're not happy with their digital modifications). So while we acknowledge you may be seeing a few models across each product updated, in reality, we had our hands on over 40 models in just the last 2 weeks. We're putting a lot of care into mold iteration to deliver both the most compelling sculpt, but also something that is capable of being mass produced.

We're expecting another deliver in the next few days and will be back with more progress in the next update! And in the meantime, here is a selection of some of the minis we're getting back from the factory.


RPG

From Danielle:

Hello again mercenaries!

We don’t have a huge update today, as most of the work we’ve been concentrating on is smaller tweaks on text and design to make it read smoothly and well. Graphic design and layout are nearly completely finished, and I’m currently doing a comprehensive readthrough of the text to catch any last spelling mistakes or errors we might have missed earlier. This work is time consuming, but necessary. There are a number of things that still need to be finished up before we are done with development and can move into pre-production, but we’re working on getting all of that into a timeline that can be communicated in the near future.

                                 

And that’s it for this week. I’ll catch you again in two weeks with more updates on our progress!



Fulfillment, minis, and a new RPG spread
about 1 year ago – Tue, Aug 26, 2025 at 12:51:09 PM

Good day! It has been a while, but I (Isaac) am back in the update chair. I hope you all are doing well!

Today we’ve got your usual Gloomhaven fulfillment updates, along with some RPG spreads we’re very proud of. In addition, I know there has been some clamoring to get more information about how the miniatures project is coming along, so Price has put together an update for you on that as well. Let’s get to it!

Gloomhaven Freight and Fulfillment

Backer data has been submitted to remaining fulfillment partners, please note we are no longer able to change addresses for this wave of shipments.

LaserOx (all regions): All organizers have shipped! If you have any issues with your shipment or the LaserOx product specifically please contact [email protected].

Asia: Saudi Arabia and United Arab Emirates have shipped, and all shipments are proceeding as normal. Please be aware that it can take a couple weeks from Hub arrival for individual orders to arrive. You can always get the most up to date information at VFI’s hub page under the “Gloomhaven” section.
  • China: Delivered to hub on July 27th
  • Japan: Estimated hub arrival is 2025-08-10
  • Indonesia: Estimated hub arrival is 2025-08-30
  • Malaysia: Estimated hub arrival is 2025-08-15
  • Philippines: Estimated hub arrival is 2025-08-20
  • Saudi Arabia and United Arab Emirates: Estimated hub arrival is 2025-10-15
  • Singapore: Estimated hub arrival is 2025-08-08
  • South Korea: Estimated hub arrival is 2025-08-08
  • Taiwan: Estimated hub arrival is 2025-07-31
  • Thailand: Estimated hub arrival is 2025-09-14
  • India and Israel: In consolidation to be shipped out

EU/RoW: Fulfillment continues! We have just under 1,000 shipments left which includes about 200 base game orders. Fulfillment Europe plans to have the majority shipped before the end of the week with the remainder shipping out Mon/Tues.

US: The last fulfillment shipment was received over the weekend! There are roughly 300 orders remaining that are expected to go out today/tomorrow, once those have shipped US fulfillment will be complete. We will update this post once that happens, then preorders from the Cephalofair website will start shipping by the end of the week. Note that any backers who have not paid the tariff fee have not had their order uploaded. If you still have a remaining balance please contact [email protected].

Canada: Folded Space pallets have arrived, and the remaining orders have started shipping! The estimate we received is that all pending orders will be shipped out by the end of the week.

UK: Fulfillment complete! Please note that some items may still be in transit, however if you have not received any type of tracking information at this time please contact [email protected].

AU/NZ: Fulfillment complete! Please note that some items may still be in transit, however if you have not received any type of tracking information at this time please contact [email protected].

Miniatures


We are continuing to make progress on the miniatures front. As we get closer and closer to final approval on everything, you can see that Jaws of the Lion has joined Forgotten Circles at 100% approvals, and both are awaiting mold production.

There has also been a lot of progress made on the summons fronts, and we are down to the last couple of batches of digital and red wax samples. We are expecting another round of digital, red wax, and PU samples incoming this week from our manufacturer so the progress can continue.


RPG

From Danielle:
Greetings mercenaries! As we discussed last week, we’ve got an ancestry spread to share with you today. I’d also like to share how we went about solving what I felt was a bit of a tricky design. Ancestry Skills are an important part of a mercenary’s toolset, and you can see ancestry influence in the board game abilities for each of the classes. The design required ancestry Skills to function with every class, make each ancestry choice feel meaningful in a mechanical way, and show off an ancestry’s skills and culture without devolving to bioessentialism.


We felt the most important of these aspects was to make each ancestry feel mechanically representative of what the culture is about. In doing this, the Skills would be naturally distinct. Then we could tweak them for usefulness. Rather than just going through the board game abilities and trying to separate what part of it came from the class, and which came from the ancestry, we looked at what we knew about each ancestry and what would make sense for all mercenaries of that ancestry to have access to.

For example, most savvas have elemental cores. While the cragheart’s core is broken, they can still access Earth. Every savvas, regardless of chosen profession, has been trained to work with elements from the time they were created in the Copperneck Mountains. So of course, any savvas mercenary should be able to work with elements in a small way.

As you can see with the orchid spread, we took into account how orchids store their memories in crystals, both the process and the result. Their crystal growths are probably the most memorable orchid trait, and they use them and the rest of their physiology as tuning and vibration mechanisms. They use these vibrations to communicate, manipulate elements, sooth minds, and heal wounds. So of course, orchids have several healing abilities.

The last piece, combining any ancestry with any class, influenced how we represented those abilities on the Skills, at what level, and the pairings between primary and secondary actions. As each mercenary always has access to two of their ancestry Skills to pair with their class Skills, we wanted them to be able to act in a utilitarian manner. So, they might give a powerful attack earlier than you’d normally see, grant more conditions, or are clearly useful when mercenaries need to test their Attributes in combat. They can add versatility to classes that normally wouldn’t have a way to gain certain effects, like Shield or element manipulation.

I love all the ancestries and their intricacies, but I find the orchid mindset as one that I aspire to share. There’s so much to learn from the world, and the thought of living my life always expecting to find out something new, or gain a new understanding of something I already know is really compelling to me. Unfortunately, I feel I might be a bit too impulsive to truly identify with our orchid friends.

                                           

In other news, we’ve got a small crew headed out to PAX West this weekend, so if you’re in Seattle, be sure to stop by booth 4235 (2nd floor of the Summit Building). We’ll have demos of the mercenary packs, Gloomhaven, and Buttons & Bugs.


And finally, we’re interested in your feedback! As fulfillment on Gloomhaven winds down, we are considering slowing down updates to once a month as we work on finishing up the miniatures and RPG. We’d be interested to hear from you if you feel like this would be a welcome change, or whether you’d prefer these more frequent updates. So let us know!

And either way, we’ll be back in two weeks with more info on where we’re at. Catch you then!