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Gloomhaven Grand Festival

Created by Cephalofair

We invite you to join the celebration and check out the latest in the city of Gloomhaven. From Gloomhaven: Buttons & Bugs, Gloomhaven: The Role Playing Game, Miniatures of Gloomhaven, Gloomhaven: Second Edition and more, there is something for everyone.

Latest Updates from Our Project:

Late pledges open
over 2 years ago – Fri, Aug 25, 2023 at 11:47:39 AM

Good day! I'd like to spend some of today's update giving you news on many of our projects, but first, let's touch on the opening of late pledges, which happened on Wednesday.

That's right, with all of the pledge managers deployed to backers, I just wanted to let everyone know that late pledges have officially opened and answer some questions about it. So if your friends, family, co-workers, guild members, mail carriers, etc., were bummed they missed us during the live campaign, now is the best chance to jump in.

Q. First off, what is a late pledge?
A.
As with each of our projects, late pledges are a last chance to join in on the excitement of our newly crowdfunded projects if you happened to miss us during the live 30 day campaign.

Q. What is the difference between regular pledges and late pledges?
A.
In terms of content, nothing. All addons from the campaign are available. The only notable difference is pricing and timing.

Q. Do late pledge orders still receive discounted pricing?
A.
Yes. Though pricing for most addons is closer to MSRP than what it was during the Backerkit campaign, late pledges still receive a discount on their order for backing and helping us fund the creation of awesome new things.

Q. When do late pledge orders arrive?
A.
Late pledge orders are fulfilled immediately after backer copies have completed in each fulfillment region, respectively. For more information on project timelines please see graphic at the bottom of the Gloomhaven Grand Festival Backerkit page.

Q. How long will late pledges be available?
A.
Late pledges will be available on a similar timeline as the pledge manager, but certain addons will be subject to limited availability based on order volume, logistical needs, or production availability. Cephalofair will provide notice before the store closes fully.

In addition on the administrative side, we discovered a few instances in the pledge manager where certain combinations of items were charging the wrong shipping amount, and this has been fixed as of Tuesday. All completed pledges have been adjusted to fix this issue, and if your pledge hasn't been completed, you may also see a reduction in your shipping total if you recheck your cart.

                                     

With all of that laid out, let's talk projects. For the Frosthaven reprint, the factory is organizing, staging, and acquiring materials now that we've locked in order quantities, and we'll be starting up production soon.

I just got the latest versionof the Frosthaven playsurface books, and they are looking really slick. I think they should be good to send to the factory after one last editing pass (just to triple-check all the page numbers).



Gloomhaven: Buttons & Bugs continues its triumphant but tiny march toward the finish line. Our playtest team continues to work hard on debugging the game, which is a delicate process, given that there are some types of bugs that really ought to remain, per the game’s title. Our creative team is bringing the world of Gloomhaven to life in a way we haven’t seen before, crafting a dreamlike and luminous world where bright faces and unexpectedly endearing dangers await. Our shrunken heroes will find themselves steeped in some truly mischievous magic that has transformed themselves as well as the world around them.

And we're also plugging away on the RPG. We received a whole host of valuable feedback from playtesters over the last few month while we were busy with the campaign, and I've been using it all to craft a new iteration of the rule set that really focuses in on the fun for both players and the GM. We still have a lot of work to do on the RPG development, so you'll be hearing a lot more about this in the coming weeks and months.

For now, though, I think that'll do it. If you're headed to PAX West next week, be sure to stop by our booth (TT51) to check out the RPG, Gloomhaven: Second Edition, and Gloomhaven: Buttons & Bugs. And if you'd like to help us work the booth, we are still looking to fill some afternoon shifts, and you can sign up here. Until next time!

Pledge Manager Surveys Are LIVE!
over 2 years ago – Wed, Aug 16, 2023 at 04:32:48 PM

Hello Backers!

Price here - and I’m pleased to officially let you know that by now 100% of backer surveys have been deployed and should have found their way to inboxes - so please make sure you’ve checked your inbox, spam, and/or junk folders for access to your post-campaign cart.


-PLEDGE MANAGER REMINDERS-


Just as a reminder, this first wave Pledge Manager will be open through September 15th, 2023 at which point guaranteed backer orders for Gloomhaven: Buttons & Bugs, and Frosthaven (2nd Printing) will be locked down for production & freight purposes.

The Pledge Manager will then reopen (est. 1-2 weeks later) for additional opportunities to back addons from the following product lines:
  • Gloomhaven: Second Edition
  • Gloomhaven RPG
  • Miniatures of Gloomhaven


-LATE PLEDGE MANAGER & RETAIL PLEDGE MANAGER-


Late Pledges
With the size, scope, and complexity of this project we are launching the late pledge manager in the next few days as things settle with backer surveys fully deployed. 

Retail Pledge Manager
Thank you to all our retailers who showed the project support! The retailer pledge manager will be launching next week for all retail partners. Note: Retail backers will have extended opportunity to place orders over the coming month(s) which will be communicated in your survey. The September 15h Survey Deadline is for consumer backers only. 

- A NEW ADDON HAS APPEARED - 


Per overwhelming request, the GLOOMHAVEN (1st Edition): ENVELOPE X REWARD has been added to the Frosthaven Fulfillment Wave 1 category! We have heard that many of our international fans and community members wanted easier access to this optional upgrade after missing it on our last campaign - so we've made it available here again!

PLEASE NOTE: THIS IS AN UPGRADE FOR GLOOMHAVEN (1ST EDITION) & IS  NOT RECOMMENDED FOR GLOOMHAVEN (2ND EDITION) BACKERS.





- PLEDGE MANAGER FAQ's -


We wanted to provide a few quick updates and answers to some recurring questions we’re seeing that hopefully alleviate some of your questions:

  • What is the Pledge Manager?
    • The Backerkit Pledge Manager is where your order can be reviewed, modified, and finalized by paying for shipping & taxes. When you log into your Backerkit Pledge Manager you will see your funds in the form of an order credit, and the pledges/addons you selected prefilled in your cart.

  • What will be charged on my order during the first wave of the Pledge Manager?
    • All pledges & addons will be charged, alongside any/all displayed shipping & taxes fees calculated in your cart. 
    • If you wish to wait to make purchase on Wave 2 - Wave 5 addons, those can be purchased when the Pledge Manager reopens later this year. 

  • My addon is locked to cart, how can I change it?
    • Addons added to your order DURING the Backerkit campaign arrive to cart/pledge manager “locked” - but we understand the desire/need to change this yourself.
    • Backerkit is working on this for us and should be able to allow this self-service modification in the coming couple of days. 

  • I only added the “_______” addon to my cart, but my shipping increased more than I anticipated - what gives?
    • FROSTHAVEN WAVE 1: A specific order combination error was identified and is being fixed to lower the cost on some lighter weight orders and should be fixed within the next ~24 hours. 
    • IN GENERAL: Because this is a multi-wave project - any addons you add from wave’s in which you are not already receiving product will result in an additional shipment with a higher initial cost. (I.e. Gloomhaven 2E Pledge w/ Frosthaven Play Surface Book Addon)
    • Each fulfillment wave, however, is weight based so if you are already receiving product from a specific wave adding additional addons from that wave should have much less impact on total cost. 

  • Shipping seems oddly too high, why is this?
    • In the event you pledged for $1, or find yourself ordering product before entering in your address & country, Backerkit defaults to the larger shipping profile by default. We have attempted to make a change that should trigger your address request first (even at non-physical pledge levels) which should alleviate the sticker shock of “rest of the world” pricing appearing as the default.
    • Some regions (Australia, NZ, Rest of the World) genuinely are just more expensive for Cephalofair Games to ship larger/heavier products to so we’ve done our best to list as close to true cost, but in most cases are being subsidized by Cephalofair to some degree to make it as approachable as possible for our community without jeopardizing our ability to fulfill.  
    • If your region or order still looks vastly out of place - please don’t be afraid to ask in the comments or message us at [email protected] and we’ll be happy to validate your shipping is correct. 



- THAT’S IT FOR NOW! -


We’ll be continuing to monitor and engage with community questions and comments - we thank you very much for your patience and understanding as we triage our support inbox and community forums and get answers to your questions as quickly as possible! Have a great week everyone!

In the meantime...

What are you playing this week??? Personally - In between Frosthaven I may, or may not, have more characters built than time to play in Baldur's Gate 3 and don't personally care that I've basically only played the intro 5 times already. Gazlock, my Half-Orc Druid, is talking to all the animals and looting all the silverwares and won't stop until he has - even if it takes me the next 3 years to do it. As a huge Divinity II fan already - Larian Studios overdelivered and man am I having fun! My family also JUST started playing Animal Adventures by Steamforged Games and have been having an absolute blast with this being my kids' first RPG experience (my kids are 7 & 8). Armed cat & dog miniatures go a long way too, not going to lie! The excitement when my 7 year old rolled his first nat 20 against a Goblin 'Napper was infectious, and they've been pretty much asking to play nightly since. As a dad, I really can't recommend the Animal Adventure Stater Box Set enough - such a fun introduction to pen and paper RPGs!




Pledge manager opening
over 2 years ago – Fri, Aug 11, 2023 at 04:59:07 PM

Good day! It's been two weeks, so it's time for another Grand Festival update! We just got back from Gen Con earlier this week, where we had a very busy and productive time. Some fun was had, of course, and I thoroughly enjoyed meeting everyone who came out to the booth to demo our games, show off their art or other creative works, or just tell us how much they enjoy Gloomhaven. It is always rejuvenating to meet fans face-to-face.


Now that the big conventions are behind us for a while, we are back to work getting things ready for the first wave of fulfillment. The most immediate part of that is opening the pledge manager.

At this point, the Gloomhaven Grand Festival pledge manager has been built, and is being double/triple tested today for our official "smoke test" to start on Monday. A smoke test is sending out the pledge manager survey to a random selection of 5% of the project backers, which allows us to catch any launch issues should they arise ahead of launching the full data set across all ~35k backers.

While we'd intended to launch the smoke test this week, returning from Gen Con proved a bit more work than anticipated and we'd prefer to have Backerkit staff on hand, given the size of this project, so are refraining from a Friday/Weekend launch. Instead, our smoke test will fly early Monday, and then the full pledge manager will launch Tuesday (though note that this will also occur in batches and may take a day or so to get out to everyone, given the large number of backers).

Just so it's clear how the pledge manager will operate, Price has the following Important Notes for you:

The fulfillment will happen over 5 Waves:
  • Wave 1 - Frosthaven
  • Wave 2 - Buttons & Bugs
  • Wave 3 - Gloomhaven (2nd)
  • Wave 4 - Gloomhaven RPG
  • Wave 5 - Miniatures

Pledge Manager Close/Open
When a given fulfillment wave begins ocean freight, we will charge all outstanding orders and cut off new orders to that product wave.  Once those are closed off, the pledge manager will reopen for all later product waves, should you wish to add or modify your order.

If your pledge for products from a specific wave is not confirmed when that wave closes, or multiple attempts to charge payment fail, you may lose the discounted pledge pricing and guarantee that the product will still be available, and any partial funds you still have in the pledge manager will persist as credit for future waves.

Late Pledges & Preorders
Late pledges will be made available through the Backerkit preorder store for those who missed the Gloomhaven Grand Festival. While pricing will still be slightly reduced from MSRP for preorders, the reduction won't be as significant as it was during the Backerkit campaign.

Late pledges will open once all backer surveys have been deployed, and late pledges will be fulfilled after normal fulfillment has completed in each region.

Shipping & Taxes
Shipping is automatically calculated separately for each fulfillment wave based on total weight, then combined across all fulfillment waves to arrive at your full shipping charge. All outstanding shipping and taxes will be charged for all items in your cart at the time any product wave goes into fulfillment.

If you want to wait to pay shipping and taxes, you can wait to confirm your order until the wave you want is up for fulfillment, but please make sure to confirm your order before that product's fulfillment window closes by keeping up with project updates and timelines!

There is no option for combined single wave shipping, and no option for split shipping. Address changes can be submitted via Backerkit between fulfillment waves.

                             

We've also made lots of progress on getting the printings underway for the first wave: Frosthaven second printing, the Frosthaven playsurface books, and other Frosthaven add-ons.

First, I am pleased to say that all typo edits for the second printing of Frosthaven have been made to the files and they are now ready to be submitted for digital proofing with the factory. This means that the next step is the factory will layout the files in the format they will be printed, and we will have one more chance to look over those digital layouts before we start the printing process.

For the Frosthaven playsurface books, everything is coming together with the full layout of these books, including covers and indices and all that. We're still going through rounds of edits and are whittling down the errors slowly but surely (there are A LOT of page numbers to cross-reference). Once the editing is complete, we will also go through digital proofing for these.

And lastly, I also wanted to give you a small update on Buttons & Bugs progress, which is wave 2, and more significant updates will come soon. Artist Mofei Wang has begun to bring our mercenaries into the miniaturized world of Buttons & Bugs. The Vermling Mindthief has been transformed into something a little more friend-shaped, showing off a brighter coloration and warm environmental lighting - but watch out! Those teeth may be tiny, but they are still sharp!



And that is all for this week! Look out for the pledge manager launch on Tuesday, and I'll catch you again in two weeks!

First post-project update
over 2 years ago – Fri, Jul 28, 2023 at 04:16:46 PM

Good day! And welcome to your first post-project update! As I mentioned at the end of the campaign, the plan is to send out an update every two weeks on Fridays, just to let you know what's going on and whether we're still alive. We've got a lot of work ahead, but we want to keep you informed every step of the way. For a complete timeline of when everything is delivering, you can look at this handy timeline, which is also on the main page.

There's not a whole lot to report on this first week, as we've all either been attending San Diego Comic Con or taking a much-needed break (or both!) after the campaign finished.


First news item is the pledge manager timeline. Previously we had planned to open that up next week, but ended up needing a little more time to get everything lined up, so tentatively we hope to have the pledge manager launched the week after (the week of August 7), so keep an eye out for that.

Our first push on getting things done is focused on waves 1 & 2, which is the reprinting of Frosthaven (plus playsurface books) and printing Buttons & Bugs (which will start later, but ideally end around the same time because it is a much smaller product). Submitted edits to Frosthaven and the playsurface books (which I talked about in this update) are still being worked on, so no news there.

For Buttons & Bugs, we are continuing to finalize the development as all the art and graphic design comes in. I did want to share some new monster artwork from Mofei Wang, but everything else is still in progress at this point, so not a lot to show.


Next week we'll all be out at Gen Con, where we will have demos of Buttons & Bugs, Gloomhaven: Second Edition, the RPG, and Frosthaven, so if you're around, please stop by at booth 157 to check out whatever you are most interested in!

Also we're looking for new artists, graphic designers, and writers, so please stop by the booth and share your portfolio with us! Or send it to [email protected].

That's all the news I have for this week, so I hope to catch you at Gen Con, or either way I'll see you back here in two weeks for more Gloomhaven news!

Final day!
over 2 years ago – Wed, Jul 19, 2023 at 09:40:26 AM

Good day! And the final day of the campaign! This has truly been a unique experience for all of us at Cephalofair Games, and I hope you had a good time with the Gloomhaven Grand Festival. Whether you watched a lot of streams, or worked out the puzzles, voted in the polls, or just backed for $1 and moved on, I hope you enjoyed doing so, and will continue to have a good time when you receive what you pledged for.

So just how will we go from running this grand festival to delivering you your stuff? Well, it will be a process, but a process that we are very familiar with. Once the campaign ends, we're going to transition to an update every other week on Fridays, just to keep you abreast of the goings on as we move through completing the various projects. Initially, these will probably focus on Buttons & Bugs, as that is the first thing we are working on getting out the door (in addition to the Frosthaven reprint and playsurface books). And then we'll move on from there!

So you can expect the next update for this project to arrive July 28, and then we will also be working on opening up the pledge manager some time the week following that. If I'm being totally honest, we all need a bit of vacation after this. It was an intense experience preparing for this thing and then running it, and now we've got a long road ahead of us. But we'll get it done!

All that's left now is to give you a recap of yesterday's streams and tell you what's coming up for today, so let's get to it.

Bright and early yesterday morning, Drew, Dennis, and I got together for a final Gloomhaven: Second Edition play, and even though we were tackling one of the most notoriously hard scenarios in the game, it went pretty well! Of course, the new version of the scenario was a little easier, but it was still no joke.



Then, after a Fireside Chat with Price, we had a great RPG stream with the Good Time Society showing off the digital features of Hero Lab and Roll20.

And we finished the night off by completing the final scenario of Gloomhaven Digital with Brambeard Gaming, where I rode my high from playing Squid Face well in the earlier stream to just absolutely losing my mind and tanking it. Good times.

And today? Well, we decided to close things out by just rerunning all four gameplay videos of the Old School RPG. We started at 6am PST, and it will be running up until 4pm PST, when Price, Ruel, and I will hop on one last stream to play some Buttons & Bugs, chat, and watch that final number go up. If you're looking for a place to share in the excitement of those final hours, this will be where it's at!

And that's it! I will say it once again that it has been an experience writing these updates for you everyday. And while I'm looking forward to getting my life back, I also just want to thank everyone once again for joining us for this festival and participating in whatever way you did. I won't catch you tomorrow, but I will catch you next Friday, the 28th, for a post-vacation run-down of where we're at. Until then!