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Gloomhaven Grand Festival

Created by Cephalofair

We invite you to join the celebration and check out the latest in the city of Gloomhaven. From Gloomhaven: Buttons & Bugs, Gloomhaven: The Role Playing Game, Miniatures of Gloomhaven, Gloomhaven: Second Edition and more, there is something for everyone.

Latest Updates from Our Project:

Fulfillment, minis, and a new RPG spread
8 months ago – Tue, Aug 26, 2025 at 12:51:09 PM

Good day! It has been a while, but I (Isaac) am back in the update chair. I hope you all are doing well!

Today we’ve got your usual Gloomhaven fulfillment updates, along with some RPG spreads we’re very proud of. In addition, I know there has been some clamoring to get more information about how the miniatures project is coming along, so Price has put together an update for you on that as well. Let’s get to it!

Gloomhaven Freight and Fulfillment

Backer data has been submitted to remaining fulfillment partners, please note we are no longer able to change addresses for this wave of shipments.

LaserOx (all regions): All organizers have shipped! If you have any issues with your shipment or the LaserOx product specifically please contact [email protected].

Asia: Saudi Arabia and United Arab Emirates have shipped, and all shipments are proceeding as normal. Please be aware that it can take a couple weeks from Hub arrival for individual orders to arrive. You can always get the most up to date information at VFI’s hub page under the “Gloomhaven” section.
  • China: Delivered to hub on July 27th
  • Japan: Estimated hub arrival is 2025-08-10
  • Indonesia: Estimated hub arrival is 2025-08-30
  • Malaysia: Estimated hub arrival is 2025-08-15
  • Philippines: Estimated hub arrival is 2025-08-20
  • Saudi Arabia and United Arab Emirates: Estimated hub arrival is 2025-10-15
  • Singapore: Estimated hub arrival is 2025-08-08
  • South Korea: Estimated hub arrival is 2025-08-08
  • Taiwan: Estimated hub arrival is 2025-07-31
  • Thailand: Estimated hub arrival is 2025-09-14
  • India and Israel: In consolidation to be shipped out

EU/RoW: Fulfillment continues! We have just under 1,000 shipments left which includes about 200 base game orders. Fulfillment Europe plans to have the majority shipped before the end of the week with the remainder shipping out Mon/Tues.

US: The last fulfillment shipment was received over the weekend! There are roughly 300 orders remaining that are expected to go out today/tomorrow, once those have shipped US fulfillment will be complete. We will update this post once that happens, then preorders from the Cephalofair website will start shipping by the end of the week. Note that any backers who have not paid the tariff fee have not had their order uploaded. If you still have a remaining balance please contact [email protected].

Canada: Folded Space pallets have arrived, and the remaining orders have started shipping! The estimate we received is that all pending orders will be shipped out by the end of the week.

UK: Fulfillment complete! Please note that some items may still be in transit, however if you have not received any type of tracking information at this time please contact [email protected].

AU/NZ: Fulfillment complete! Please note that some items may still be in transit, however if you have not received any type of tracking information at this time please contact [email protected].

Miniatures


We are continuing to make progress on the miniatures front. As we get closer and closer to final approval on everything, you can see that Jaws of the Lion has joined Forgotten Circles at 100% approvals, and both are awaiting mold production.

There has also been a lot of progress made on the summons fronts, and we are down to the last couple of batches of digital and red wax samples. We are expecting another round of digital, red wax, and PU samples incoming this week from our manufacturer so the progress can continue.


RPG

From Danielle:
Greetings mercenaries! As we discussed last week, we’ve got an ancestry spread to share with you today. I’d also like to share how we went about solving what I felt was a bit of a tricky design. Ancestry Skills are an important part of a mercenary’s toolset, and you can see ancestry influence in the board game abilities for each of the classes. The design required ancestry Skills to function with every class, make each ancestry choice feel meaningful in a mechanical way, and show off an ancestry’s skills and culture without devolving to bioessentialism.


We felt the most important of these aspects was to make each ancestry feel mechanically representative of what the culture is about. In doing this, the Skills would be naturally distinct. Then we could tweak them for usefulness. Rather than just going through the board game abilities and trying to separate what part of it came from the class, and which came from the ancestry, we looked at what we knew about each ancestry and what would make sense for all mercenaries of that ancestry to have access to.

For example, most savvas have elemental cores. While the cragheart’s core is broken, they can still access Earth. Every savvas, regardless of chosen profession, has been trained to work with elements from the time they were created in the Copperneck Mountains. So of course, any savvas mercenary should be able to work with elements in a small way.

As you can see with the orchid spread, we took into account how orchids store their memories in crystals, both the process and the result. Their crystal growths are probably the most memorable orchid trait, and they use them and the rest of their physiology as tuning and vibration mechanisms. They use these vibrations to communicate, manipulate elements, sooth minds, and heal wounds. So of course, orchids have several healing abilities.

The last piece, combining any ancestry with any class, influenced how we represented those abilities on the Skills, at what level, and the pairings between primary and secondary actions. As each mercenary always has access to two of their ancestry Skills to pair with their class Skills, we wanted them to be able to act in a utilitarian manner. So, they might give a powerful attack earlier than you’d normally see, grant more conditions, or are clearly useful when mercenaries need to test their Attributes in combat. They can add versatility to classes that normally wouldn’t have a way to gain certain effects, like Shield or element manipulation.

I love all the ancestries and their intricacies, but I find the orchid mindset as one that I aspire to share. There’s so much to learn from the world, and the thought of living my life always expecting to find out something new, or gain a new understanding of something I already know is really compelling to me. Unfortunately, I feel I might be a bit too impulsive to truly identify with our orchid friends.

                                           

In other news, we’ve got a small crew headed out to PAX West this weekend, so if you’re in Seattle, be sure to stop by booth 4235 (2nd floor of the Summit Building). We’ll have demos of the mercenary packs, Gloomhaven, and Buttons & Bugs.


And finally, we’re interested in your feedback! As fulfillment on Gloomhaven winds down, we are considering slowing down updates to once a month as we work on finishing up the miniatures and RPG. We’d be interested to hear from you if you feel like this would be a welcome change, or whether you’d prefer these more frequent updates. So let us know!

And either way, we’ll be back in two weeks with more info on where we’re at. Catch you then!

Post Gen Con Update - EU+RotW Gloomhaven Fulfillment Starts
8 months ago – Wed, Aug 13, 2025 at 06:36:24 PM

Hello Grand Festival Backers!

We’re coming to you on a Wednesday this week as we had some in-office deadlines to meet earlier this week. Thanks for your patience! On the “Update Menu” today we’ve got Gloomhaven fulfillment progress, some Miniatures of Gloomhaven FAQ’s, and a brief update on how we’re listening and applying your feedback on the Gloomhaven: RPG. 

Let’s jump in.


-GLOOMHAVEN FULFILLMENT-

LaserOx (All regions): Organizers have been completed and will begin shipping out directly from LaserOx by next week!


-Asia & South Pacific 
Shipping to local hubs has commenced! Please be aware that it can take a couple weeks from Hub arrival for individual orders to arrive. You can always get the most up to date information at VFI’s hub page under the “Gloomhaven” section.

China: Delivered to hub on Friday, preparing for local fulfillment!
Japan: Estimated Hub Arrival: 2025-08-10
Indonesia: Estimated Hub Arrival: 2025-08-30
Malaysia: Estimated Hub Arrival: 2025-08-15
Philippines: Estimated Hub Arrival: 2025-08-20
Singapore: Estimated Hub Arrival: 2025-08-08
South Korea: Estimated Hub Arrival: 2025-08-08
Taiwan: Estimated Hub Arrival: 2025-07-31
Thailand: Estimated Hub Arrival: 2025-09-14
India, Israel, Saudi Arabia, and United Arab Emirates: In Consolidation to be shipped out.


-Europe, Mexico, & “Rest of the World” 
We announced in our last update that fulfillment was ready to start that week, but this was incorrect, and we are deeply sorry for the mistake. Our team misunderstood some additional requirements from our logistics partner, and so did not get them satisfied in a timely manner and missed our spot in the queue. This problem has since been rectified, and orders have officially started shipping. We are resolved to have daily updates with Fulfillment Europe to make sure there are no further hang-ups on getting all of your orders out. Additionally, we have shifted priorities and resources internally to support this tighter amount of vigilance you deserve. 


-United States
Fulfillment is ongoing, over 6,000 orders have already shipped! Packages are still going out, we expect this to continue through this week and into the next as the last container arrives. We were made aware of some issues with tracking numbers not getting sent to backers as well as an odd return address label on some packages, in talking to our US fulfillment partner they confirmed there have been some issues on the backend after the upgrade. In the meantime, we are uploading tracking#s into backerkit, this will generate an email from BK with your tracking number.

On the ocean fulfillment side, our last container needed to complete fulfillment arrived at port on Aug 1st as scheduled and is making its way to our fulfillment hub. 

Note that any backers who have not paid the tariff fee have not had their order uploaded, if you still have a remaining balance please contact [email protected].


-Canada
FoldedSpace pallets are on the last leg of their journey and are expected to arrive by Friday, remaining orders will start shipping out early next week! All pledges and backerkit preorders that did not have FoldedSpace(FS) items have fully shipped. 


-United Kingdom
Fulfillment complete! Please note that some items may still be in transit, however if you have not received any type of tracking information at this time please contact [email protected].


-Australia/New Zealand
Fulfillment complete! Please note that some items may still be in transit, however if you have not received any type of tracking information at this time please contact [email protected].


-MINIATURES OF GLOOMHAVEN-

We don’t have much to discuss today, mostly because I’ve been in meetings and discussions with our manufacturing team who were out of office, alongside our team, at GenCon and upon our return home about how we can better streamline and expedite progress being made on this project. As 100% of our sculpts have been submitted, we’ve expressed our (and your!) desire to see more progress being made here and believe we are on the cusp of that better workflow.

Speaking of Gen Con, we had a significant number of miniatures on display across all titles and received really positive and encouraging feedback from all our booth attendees. Thank you if you had a chance to stop by and check them out!













To field some questions we’ve seen in the comments:

Q. When will the miniature projects be completed and fulfilled?
A. We still need more information and more progress made with our manufacturing partner in order to give you a confident answer here, and the last thing we wish is to give you an overly ambitious goal, given our tendency to underestimate fulfillment windows. 

Additionally, not to blame, but to explain, a portion of this will be dependent on what the current USAxChina trade situation looks like at the time we are ready to pull the “mass production” lever. All the more motivation to have things completed sooner than later. 

Q. Will the quality of enemy miniatures match that of the board game? (i.e. Gloomhaven)
A. Yes, and no. Our goal is to generally exceed that of our board games, as we’ve signed this project with one of the larger and better known miniature factories in our industry. While the bulk of miniatures (due to the sheer quantity of monster groups and production costs) will consist of single-piece molds, several exceptions are being made for our most dynamic sculpts including Demons, Lurkers, and Bosses.

Q. Will miniature sets contain miniatures for 1st or 2nd Edition Gloomhaven?
A. Generally, both. While you may not get sculpts for both art styles of some enemies that received new artwork in 2nd Edition, boxed sets will still contain both enemies and summons removed between 1st and 2nd Editions of Gloomhaven. We hope these are welcomed over-inclusions that will help ensure you have the miniatures you need in either case, and even more to play with or use across the Gloomhaven: RPG if you so choose. 

Q. Will all Miniature of Gloomhaven sets ship at the same time?
A. Yes. Both production logistics, and shipping charged on the campaign, were aligned to take place at the same time to keep costs as low and efficient for all parties (factory, us, you) as low as possible. 


-GLOOMHAVEN RPG-

Now I’ll pass the update baton once again to our RPG lead, Danielle:

Greetings Mercenaries!

Thank you for all your feedback on our playing card system! We’ve been reading, digesting, and discussing your feedback and appreciate the passion that everyone is bringing to the table, and that so many people are engaged with wanting to help us make the game the best it possibly can be. 

For now, we will provide two different types of character sheets: one that includes the playing card mapping, and one that does not. (available as free downloads). People can then easily pick the type of sheet that suits their needs best. 

The details about using your own playing cards have been moved to a dedicated appendix in the book rather than being interspersed throughout the class content, so you will only engage with it if you choose to. (The deluxe box will only contain sheets without playing card mapping , as it also includes a full set of attack modifier cards.)

We’re still plugging away at making the layout look awesome. In addition, I’ve been polishing up flavor text on the ancestry Skills. Ancestry Skills were designed to feel as useful and important in combat as a class Skill, but also have clear narrative implications for use outside of combat.

My goal is that the short line of flavor text is enough to spark the imagination on what the character is doing to create their combat effect, and what other kinds of effects such an action might have outside of combat. 

In our next update, we’ll have the full ancestry page spreads in a polished enough state to share one with you!


Fulfillment Progress, RPG, & Introducing Gloomhaven Mercenary Packs!
9 months ago – Tue, Jul 29, 2025 at 12:35:00 PM

Hello Grand Festival Backers!

We’ve got some continued Gloomhaven fulfillment updates today, more on the RPG front, and an exciting new product line announcement to share at the end!

Let's get into it...



-GLOOMHAVEN FREIGHT & FULFILLMENT-

-United States
We were informed last week that Stord (previously Ware2Go) performed a backend system update JUST before commencing on our fulfillment wave. Unfortunately, this caused an issue with the backer data uploaded prior to this. While it took a little time, the error was fixed, but to ensure full fulfillment confidence, we scrubbed and re-uploaded our data before letting them commence fulfillment. While we’re glad we caught this before fulfillment actually began, we apologize for the delay and have given Stord direction to begin fulfilling orders. So please look for those tracking notifications!

On the ocean fulfillment side, 5 of the 6 containers have now arrived. ONE SWAN is the only remaining container needed to complete fulfillment and is still scheduled to arrive at port on Aug. 1st. 

Note for U.S. Backers: If you have not yet paid the tariff fee or otherwise have a remaining balance, your order has not been uploaded. Please contact us at [email protected] if you have any questions.


-Asia & South Pacific
Shipping to local hubs has commenced! Please be aware that it can take a couple weeks from arrival at the hub for individual orders to arrive. You can always get the most up-to-date information at VFI’s hub page under the “Gloomhaven” section.

China: Delivered to hub on Friday, preparing for local fulfillment!
Japan: Estimated Hub Arrival: 2025-08-10
Indonesia: Estimated Hub Arrival: 2025-08-30
Malaysia: Estimated Hub Arrival: 2025-08-15
Philippines: Estimated Hub Arrival: 2025-08-20
Singapore: Estimated Hub Arrival: 2025-08-08
South Korea: Estimated Hub Arrival: 2025-08-08
Taiwan: Estimated Hub Arrival: 2025-07-31
India, Israel, Saudi Arabia, United Arab Emirates and Thailand: In Consolidation to be shipped out.


-Europe, Mexico, & “Rest of the World”
With our customs holdup issue resolved, our containers took a few more days to get moved from the ship yard and begin their journey to Fulfillment Europe where our containers were received, unloaded, and staged last week for fulfillment to finally commence this week. Thank you all for your patience as we navigated these unusual red tape port delays!


-Canada
All pledges and backerkit preorders that did not have FoldedSpace(FS) items have fully shipped! FoldedSpace items have also hit land! These pallets are currently on the way to our CA fulfillment partner, once they arrive all remaining orders will be shipping out. 


-Australia/New Zealand
Fulfillment complete! Please note that some items may still be in transit. If you have not received any type of tracking information at this time, please contact [email protected].

-United Kingdom
Fulfillment complete! Please note that some items may still be in transit. If you have not received any type of tracking information at this time, please contact [email protected].


-GLOOMHAVEN RPG UPDATE-

Please join me in welcoming back Danielle with this week’s RPG update where we will look more at standard playing card integration, character sheets, and backgrounds:

Hello mercenaries!

I see my last update left some confusion, and that’s on me for not being as explicit as I could have been. So, here’s a full breakdown of how we plan to implement the playing card solution and other modifier deck considerations.

  1. The playing card system is being presented as the “main system” in the RPG book to be as player experience level agnostic as possible. While some people might have purchased the deluxe version or have all the cards, use apps, modify their board game cards, print something out, or write modifiers out on blank cards, we can’t expect people who have never encountered Gloomhaven before to be able to find and access any of those resources. We want them to see that this uses a standard playing card deck, and feel secure that all they need at that moment is that and the book.
  2. When I say “poker cards” I mean a standard 52-card playing card deck (French suited for those in Europe) with 2 jokers.
  3. When you create the modifier deck, you pull the specific cards from the standard playing card deck to create a 20-card modifier deck. The cards that aren’t used are reserved for Bless, Curse, and Perk cards. We’ve mapped face cards to Bless and Curse, making all 6 black suit face cards (Club and Spade J, Q, K) the Blesses and all 6 red suit face cards (Heart and Diamond, J, Q, K) the Curses. The remaining cards are mapped to individual Perks.
  4. The deluxe edition box and the “All Cards” addon will have traditional Euro-sized modifier cards made specifically for the RPG. These cards will include the playing card iconography on them, so that if you’re using those, you won’t encounter confusion from seeing the playing card icons in the game book. They will be integrated together.
  5. Every class has a perk list explaining which cards to add or remove to make up the Perk. We’ve already accounted for the additional cognitive load that Perks will present (for example, a 7 of clubs is different for every class), and have created class specific character sheets that include both the base modifier deck mapping and the Perk mapping. As seen below:

To account for the fact that having to reference the book for the Talents and Perks will probably be cumbersome also without cards, and writing every available power down might be rough, these class specific character sheets will also have all the Talents and Perks pre-printed on them. They will have check boxes to mark if your character has learned them, chosen them for the day, or used them.

As you can see here:


-MINIATURES OF GLOOMHAVEN-

Not much to report here this week, but that's not to say work isn't being done. We're working on some larger organizational overhauls with our production partner in hope of achieving some better efficiency and have been actively revising and approving models so they can meet our quality standards. We'll be showcasing a lot of the in-progress miniatures at GenCon this week so keep an eye out for them on display across our social media feeds! We'll also be meeting with our partner here at GenCon too so hope to have an updated project tracker and better idea of timeline for you in the near future. Thank you all for your excitement and enthusiasm!


-INTRODUCING: GLOOMHAVEN MERCENARY PACKS-

Finally…we interrupt your normal Backerkit update to share some exciting news in the world of Gloomhaven: introducing GLOOMHAVEN MERCENARY PACKS!



Gloomhaven: Mercenary Packs are not only available for preorder, but are printed and on their way to regional fulfillment centers with fulfillment planned for September 2025. Learn more about them here!

Cephalofair has avoided taking on major new projects while crowdfunding obligations are still pending. We want you, our backers, to have full confidence that your investment is secure and that we will be fulfilling your pledges. When logistically sound, however, we must also look for opportunities to self-fund additional efforts with the support of our community of collaborators. 

This strategy has risen to a new level of importance with the uncertain trade landscape created by U.S. tariff volatility. Tariff escalation brings shipping and manufacturing to a halt and the industries that share these resources are forced to pivot. While we are beyond confident that your investment here in the Gloomhaven: Grand Festival campaign is secure, and we’re excited to deliver Gloomhaven RPG and Miniatures of Gloomhaven to you, we also know that we have an obligation to continue putting ourselves in the best business position to maintain stability and continue delivering new products and support for legacy products into the future. 

Inspired by our community members, these individual Mercenary Packs were originally conceptualized by the Cephalofair team in 2023 as a modular way to expand upon and enhance the investments that our community has already made in us and our games. Our core game design team began work on this project with the help of some additional collaborators once their obligations and contributions to Gloomhaven Second Edition were complete. We took this summer’s 90-day tariff pause as an opportunity to line up the remaining internal production and external manufacturing necessary to bring the project to life with the understanding that the road ahead remains volatile in this regard. 

A tremendous thanks to our game designers (Alisandra Livingston, Drew Penn, Dennis Vögele, and Marcel Dragomir), playtesters, and our graphic design team (Layne Huber and Arch Anderson) for their hard work helping us create and complete this effort.

It has been absolutely wild to see the production of this project manifest over the last few months, and I’m so proud of how this has come together and to share that these new Gloomhaven Mercenary Packs are already manufactured and shipping to regional fulfillment centers NOW! (Fulfillment eta: Sept 2025) Our creative team is also really excited for what you might see come out of this sub-product line in the future too, so be on the lookout!
 
Pre-order Discount 

In celebration of GLOOMHAVEN’S latest re-release, we are offering $5 OFF on the GLOOMHAVEN: MERCENARY 4-PACK BUNDLE through August 31st, 2025 when pre-ordered through our website: Mercenary Pack Bundle Page


Hail has written, how do you respond?

OPTION 1: You answer Hail's letter and unlock: "The Baron's Blockade"!

OPTION 2: You turn down Hail's offer. She seems no more indifferent than usual. Continue to "End of Update"


-END OF UPDATE-

And that's it for this week! Our team is split between the office (Fulfillment Support & RPG) and GenCon this week and as mentioned above will be showcasing a little bit of everything we've been hard at work on and meeting with production & retail partners. We'll be back in office next week, and back with your next update August 12th!

Have a great week! 


Major Gloomhaven Errata
9 months ago – Fri, Jul 18, 2025 at 01:09:02 PM

Good day! This is Isaac coming at you with an off-cycle update about some notable errata for Gloomhaven, which is, of course, in mid-fulfillment. We wanted to let as many people know as possible as soon as we realized the issues to minimize the impact they have on people playing the game right now.

It was brought to our attention (thanks JamesyWamesy1) that it is not communicated in the game that a number of events should be unlocked when certain classes are unlocked. Basically, every time you unlock a new class, you should add one or two events to your event decks, but there's no indication in the game that you should do so.

But fear not! We have a simple fix in the form of a new campaign sheet you can download and print out: https://drive.google.com/file/d/1fF6p_ZzkNMfWytOifGr0NqBBwopWfzmY/view?usp=sharing

And while we're at it, there was one more event card that should have been added at a specific point in the campaign that was also overlooked, but that fix is also taken care of with the updated campaign sheet linked above (in the first bullet of the "Additional Reputation Unlocks").

I apologize for the extra inconvenience of having to print out a new campaign sheet, but it is the easiest thing in the game to print out, as it is just a black and white A4 sheet of normal paper. And if you don’t want to print out a new sheet, you can just note the changes on your current sheet (marking all the event numbers along the bottom next to their corresponding classes and adding in the additional unlock for C-57).

We'll be back on July 29 with the next regularly scheduled update, which will include another segment from Danielle expanding on the modifier deck changes she mentioned in the last update. Catch you then!

U.S. & Asia Fulfillment Begins! RPG Mod Decks & Class Spreads
9 months ago – Tue, Jul 15, 2025 at 08:35:48 PM

Hello Grand Festival Backers!

We’re back this week with lots of Gloomhaven fulfillment updates and additional looks at how gosh-darn good this Gloomhaven RPG book is coming along!

But first….

Please join our communities!

If you haven’t already, we have some stellar Gloomhaven online communities you should check out and consider joining! Lots of great reviews, insights, questions, and fan content are being shared every day.

- BoardGameGeek: Gloomhaven Forums
User @Yknits just dropped a very impressive “Gloomhaven 2nd Edition: a 60 scenario campaign review” worth checking out if you want to know how much has changed in this new edition!

 u/Gripeaway and u/Themris will be running a contest soon to win a copy of the Gloomhaven 2nd Edition Class Upgrade Kits, subscribe for details coming soon!

One of the best places to follow for fan creations, content, and info/suggestions.

-Cephalofair: Facebook | Instagram | Bluesky | YouTube
Our social pages are one of the best places to catch breaking announcements, like today’s Frosthaven: Digital Early Access announcement (July 31st!), and exclusive art drops from our many wonderful artists, like this Inox Bodyguard by Runa Ivana Rosenberger!




Now let’s get into…

-GLOOMHAVEN FREIGHT & FULFILLMENT-

-United States

With containers arriving last week we successfully ran pledge managers for U.S. tariff surcharges and have uploaded those orders for fulfillment starting THIS WEEK!

NOTE: We had approximately 400 failed tariff payment attempts, who were sent emails Friday, July 11th. Your order will need to be updated, and outstanding balance paid, before your order will be slated for fulfillment. Please email us at [email protected] once you have done so, and we will queue your order for fulfillment. Failure to do so may result in delayed delivery or possible pledge loss (with refund), as we can only store pledges for a reasonable duration of time before incurring losses. (If you did not receive the Friday email, and had a $0.00 balance due as of 12pm Pacific on Friday, July 11th, NO ACTION IS REQUIRED)

The first 2 containers have been delivered to the warehouse and unloaded. Three more containers have arrived at port and are on the way to the fulfillment warehouse, and ONE SWAN is bringing up the rear with about half a container scheduled to arrive at port on Aug 1st. Please note that fulfillment order is randomized and at the discretion of our fulfillment partner based on a number of factors including a) outstanding pledge balances (tariff charges), b) operational efficiency, c) bulk orders logistics, d) regional demand, etc. 

-Asia & South Pacific
Shipping to local hubs has commenced! Please be aware that it can take a couple weeks from arrival at the hub for individual orders to arrive. You can always get the most up-to-date information at VFI’s hub page under the “Gloomhaven” section.

Japan: Estimated Hub Arrival: 2025-08-10
Malaysia: Estimated Hub Arrival: 2025-08-15
Philippines: Estimated Hub Arrival: 2025-08-20
Singapore: Estimated Hub Arrival: 2025-08-08
South Korea: Estimated Hub Arrival: 2025-08-08
Taiwan: Estimated Hub Arrival: 2025-07-31
China, India, Indonesia, Israel, Saudi Arabia, United Arab Emirates and Thailand: In Consolidation to be shipped out.


-Europe, Mexico, & “Rest of the World”
Both landed containers have been unexpectedly (and very frustratingly) held up in customs, meaning they haven’t started their short journey over to Fulfillment Europe just yet. We’re working with our logistics and import partners and believe this issue has finally been resolved as of today. We expect to see movement towards the warehouse for fulfillment to begin any day now. 

-Canada
All pledges and backerkit preorders that did not have FoldedSpace(FS) items have fully shipped! If you ordered Gloomhaven and FS accessories, your FS items will ship separately. If you ordered only FS + Gloomhaven Accessories (including the Class Upgrade Kit) your order will ship once FS items arrive. Canadian FoldedSpace items are estimated to hit port approximately one week from now. 

-Australia/New Zealand
Fulfillment complete! Please note that some items may still be in transit. If you have not received any type of tracking information at this time, please contact [email protected].

-United Kingdom
Fulfillment complete! Please note that some items may still be in transit. If you have not received any type of tracking information at this time, please contact [email protected].



-GLOOMHAVEN RPG UPDATE-

And now here is Danielle with a brief look at class spreads and modifier decks in Gloomhaven RPG:

Hello mercenaries!

I know we’ve been sharing some Gloomhaven RPG layout pages with y’all the past couple of updates, and we have another one for today, but I wanted to do a little more treatment on the game itself, how the development cycles are going, and some behind the scenes looks.

One of the things I’ve wanted since day 1 of stepping on this project is to ensure the game can be played by anyone just by picking up the book in their local game store and bringing it home. The nature of turning a board game into a tabletop RPG caused the game to ask for a lot of components. 

We really like the modifier deck system, and a small tweak allowed us to use it to randomize both combat and non-combat situations. Choosing two actions at the start of a round, then adapting in the moment on your turn made combat feel more streamlined than most traditional RPGs I’ve played and run. But, these all use cards or feel best playing with cards.

If someone purchases this book but not the RPG card set, they won’t have the required modifier deck. 

And what about class perks? 

While we had some ideas for handling those, they were mostly impractical, and asked the consumer to purchase additional materials to play. So, we thought about how we could lessen that load. 

I have been reminded recently that poker is still a thing (wildly popular too, who knew?), and most everyone owns at least one standard poker deck. So I thought, what if we map the modifier deck to a deck of traditional playing cards and provide clear representation so people can still use cards, but they don’t need a special product.

So, that’s what we did, and it turns out the base modifier deck’s Attribute numbers map pretty well to the base card numbers, and I could even vaguely map the negative attack modifiers to red suits and positive attack modifiers to black suits. That wasn’t perfect, but with a mapping reference, it’s pretty easy to recall that if I see a 2 of diamonds or hearts, it’s a -1 attack modifier. You can see the mapping below.


And here’s the layout page I promised. As you can see, we’ve upgraded the graphic elements and worked hard to make the actions easy to parse for casual and first time readers. Layne has been key in making this look as good as it does, and Arch’s eye for art has been fundamental in producing all the lovely assets you see employed across both spreads.






-UPDATE END-

That's it for this week! We'll be back on July 29th with some more updates and a few small surprises!