Sunday review
over 2 years ago
– Sun, Jul 02, 2023 at 10:09:51 AM
Good day! I hope everyone's having a relaxing weekend. Another short update today, as I just want to once again highlight episode 3 of Old School that dropped yesterday. It ended up going live a little late, so sorry for the incorrect times yesterday.
I think this episode had a lot of good stuff in it, from additional uses of skills and backgrounds, to some other way GMs have of limiting character stamina to increase tension, to camp logistics, to a combat that felt a little more free and unknown than what you'd encounter in the board game.
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A lot of these mechanics have been covered in previous updates, but I did also want to touch upon something briefly that comes up in the middle of combat here: the fact that you can spend movement points to interact with objects. Now if you want to do something complicated or difficult, that's still going to require an entire action and a skill check. But if you want to do something simple, like kick a sleeping companion awake or flip over a light table, you can just spend a movement point during one of your move abilities.
Why would you want to flip a table over? Well, you can also spend movement points to take cover behind objects. Line-of-sight still works the same as in the board game, but if you've spent the movement to get into cover, and a ranged attack's line-of-sight goes through the object covering you, you'll get Shield 1 for partial cover and Shield 2 (plus the attack will be disadvantaged) for full cover.
Just one more way we've added more freedom to the combat to create more dynamic encounters!
We're not airing any new streams today, due to the holiday weekend, but we'll be back tomorrow with more streams and more updates. Later!
I think this episode had a lot of good stuff in it, from additional uses of skills and backgrounds, to some other way GMs have of limiting character stamina to increase tension, to camp logistics, to a combat that felt a little more free and unknown than what you'd encounter in the board game.
A lot of these mechanics have been covered in previous updates, but I did also want to touch upon something briefly that comes up in the middle of combat here: the fact that you can spend movement points to interact with objects. Now if you want to do something complicated or difficult, that's still going to require an entire action and a skill check. But if you want to do something simple, like kick a sleeping companion awake or flip over a light table, you can just spend a movement point during one of your move abilities.
Why would you want to flip a table over? Well, you can also spend movement points to take cover behind objects. Line-of-sight still works the same as in the board game, but if you've spent the movement to get into cover, and a ranged attack's line-of-sight goes through the object covering you, you'll get Shield 1 for partial cover and Shield 2 (plus the attack will be disadvantaged) for full cover.
Just one more way we've added more freedom to the combat to create more dynamic encounters!
We're not airing any new streams today, due to the holiday weekend, but we'll be back tomorrow with more streams and more updates. Later!




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